Index: unk/UTIL/PYTHON/body.html
===================================================================
--- /trunk/UTIL/PYTHON/body.html	(revision 944)
+++ 	(revision )
@@ -1,369 +1,0 @@
-//**************************************************************************
- 
-//=== THE CODE STARTS HERE - no need to change anything below ===
- 
-//=== global variables ====
-theImages = new Array();      //holds the images
-imageNum = new Array();       //keeps track of which images to omit from loop
-normal_delay = 200;
-delay = normal_delay;         //delay between frames in 1/100 seconds
-delay_step = 20;
-delay_max = 2000;
-delay_min = 20;
-dwell_multipler = 3;
-dwell_step = 1;
-end_dwell_multipler   = dwell_multipler;
-start_dwell_multipler = dwell_multipler;
-current_image = first_image;     //number of the current image
-timeID = null;
-status = 0;                      // 0-stopped, 1-playing
-play_mode = 0;                   // 0-normal, 1-loop, 2-sweep
-size_valid = 0;
- 
-//===> Make sure the first image number is not bigger than the last image number
-if (first_image > last_image)
-{
-   var help = last_image;
-   last_image = first_image;
-   first_image = help;
-}
- 
-//===> Preload the first image (while page is downloading)
-   theImages[0] = new Image();
-   theImages[0].src = modImages[0];
-   imageNum[0] = true;
- 
-//==============================================================
-//== All previous statements are performed as the page loads. ==
-//== The following functions are also defined at this time.   ==
-//==============================================================
- 
-//===> Stop the animation
-function stop()
-{
-   //== cancel animation (timeID holds the expression which calls the fwd or bkwd function) ==
-   if (status == 1)
-      clearTimeout (timeID);
-   status = 0;
-}
- 
- 
-//===> Display animation in fwd direction in either loop or sweep mode
-function animate_fwd()
-{
-   current_image++;                      //increment image number
- 
-   //== check if current image has exceeded loop bound ==
-   if (current_image > last_image) {
-      if (play_mode == 1) {              //fwd loop mode - skip to first image
-         current_image = first_image;
-      }
-      if (play_mode == 2) {              //sweep mode - change directions (go bkwd)
-         current_image = last_image;
-         animate_rev();
-         return;
-      }
-   }
- 
-   //== check to ensure that current image has not been deselected from the loop ==
-   //== if it has, then find the next image that hasn't been ==
-   while (imageNum[current_image-first_image] == false) {
-         current_image++;
-         if (current_image > last_image) {
-            if (play_mode == 1)
-               current_image = first_image;
-            if (play_mode == 2) {
-               current_image = last_image;
-               animate_rev();
-               return;
-            }
-         }
-   }
- 
-   document.animation.src = theImages[current_image-first_image].src;   //display image onto screen
-   document.control_form.frame_nr.value = current_image;                //display image number
-
-   delay_time = delay;
-   if ( current_image == first_image) delay_time = start_dwell_multipler*delay;
-   if (current_image == last_image)   delay_time = end_dwell_multipler*delay;
- 
-   //== call "animate_fwd()" again after a set time (delay_time) has elapsed ==
-   timeID = setTimeout("animate_fwd()", delay_time);
-}
- 
- 
-//===> Display animation in reverse direction
-function animate_rev()
-{
-   current_image--;                      //decrement image number
- 
-   //== check if image number is before lower loop bound ==
-   if (current_image < first_image) {
-     if (play_mode == 1) {               //rev loop mode - skip to last image
-        current_image = last_image;
-     }
-     if (play_mode == 2) {
-        current_image = first_image;     //sweep mode - change directions (go fwd)
-        animate_fwd();
-        return;
-     }
-   }
- 
-   //== check to ensure that current image has not been deselected from the loop ==
-   //== if it has, then find the next image that hasn't been ==
-   while (imageNum[current_image-first_image] == false) {
-         current_image--;
-         if (current_image < first_image) {
-            if (play_mode == 1)
-               current_image = last_image;
-            if (play_mode == 2) {
-               current_image = first_image;
-               animate_fwd();
-               return;
-            }
-         }
-   }
- 
-   document.animation.src = theImages[current_image-first_image].src;   //display image onto screen
-   document.control_form.frame_nr.value = current_image;                //display image number
-
-   delay_time = delay;
-   if ( current_image == first_image) delay_time = start_dwell_multipler*delay;
-   if (current_image == last_image)   delay_time = end_dwell_multipler*delay;
- 
-   //== call "animate_rev()" again after a set amount of time (delay_time) has elapsed ==
-   timeID = setTimeout("animate_rev()", delay_time);
-}
- 
- 
-//===> Changes playing speed by adding to or substracting from the delay between frames
-function change_speed(dv)
-{
-   delay+=dv;
-   //== check to ensure max and min delay constraints have not been crossed ==
-   if(delay > delay_max) delay = delay_max;
-   if(delay < delay_min) delay = delay_min;
-}
- 
-//===> functions that changed the dwell rates.
-function change_end_dwell(dv) {
-   end_dwell_multipler+=dv;
-   if ( end_dwell_multipler < 1 ) end_dwell_multipler = 0;
-   }
- 
-function change_start_dwell(dv) {
-   start_dwell_multipler+=dv;
-   if ( start_dwell_multipler < 1 ) start_dwell_multipler = 0;
-   }
- 
-//===> Increment to next image
-function incrementImage(number)
-{
-   stop();
- 
-   //== if image is last in loop, increment to first image ==
-   if (number > last_image) number = first_image;
- 
-   //== check to ensure that image has not been deselected from loop ==
-   while (imageNum[number-first_image] == false) {
-         number++;
-         if (number > last_image) number = first_image;
-   }
- 
-   current_image = number;
-   document.animation.src = theImages[current_image-first_image].src;   //display image
-   document.control_form.frame_nr.value = current_image;                //display image number
-}
- 
-//===> Decrement to next image
-function decrementImage(number)
-{
-   stop();
- 
-   //== if image is first in loop, decrement to last image ==
-   if (number < first_image) number = last_image;
- 
-   //== check to ensure that image has not been deselected from loop ==
-   while (imageNum[number-first_image] == false) {
-         number--;
-         if (number < first_image) number = last_image;
-   }
- 
-   current_image = number;
-   document.animation.src = theImages[current_image-first_image].src;   //display image
-   document.control_form.frame_nr.value = current_image;                //display image number
-}
- 
-//===> "Play forward"
-function fwd()
-{
-   stop();
-   status = 1;
-   play_mode = 1;
-   animate_fwd();
-}
- 
-//===> "Play reverse"
-function rev()
-{
-   stop();
-   status = 1;
-   play_mode = 1;
-   animate_rev();
-}
-
-//===> "play sweep"
-function sweep() {
-   stop();
-   status = 1;
-   play_mode = 2;
-   animate_fwd();
-   }
- 
-//===> Change play mode (normal, loop, swing)
-function change_mode(mode)
-{
-   play_mode = mode;
-}
- 
-//===> Load and initialize everything once page is downloaded (called from 'onLoad' in <BODY>)
-function launch()
-{
-   for (var i = first_image + 1; i <= last_image; i++)
-   {
-      theImages[i-first_image] = new Image();
-      theImages[i-first_image].src = modImages[i-first_image];
-      imageNum[i-first_image] = true;
-      document.animation.src = theImages[i-first_image].src;
-      document.control_form.frame_nr.value = i;
-   }
- 
-   // this needs to be done to set the right mode when the page is manually reloaded
-   change_mode (1);
-   fwd();
-}
- 
-//===> Check selection status of image in animation loop
-function checkImage(status,i)
-{
-   if (status == true)
-      imageNum[i] = false;
-   else imageNum[i] = true;
-}
- 
-//==> Empty function - used to deal with image buttons rather than HTML buttons
-function func()
-{
-}
- 
-//===> Sets up interface - this is the one function called from the HTML body
-function animation()
-{
-  count = first_image;
-}
- 
-// -->
-
-function MM_jumpMenu(targ,selObj,restore){ //v3.0
-  eval(targ+".location='"+selObj.options[selObj.selectedIndex].value+"'");
-  if (restore) selObj.selectedIndex=0;
-}
-//-->
-</SCRIPT>
-
-<link href="animate_styles.css" rel="stylesheet" type="text/css">
-</head>
-
-<body bgcolor="#FFFFFF" onLoad="launch()">
-
-
-
-<table border=1 align=center cellpadding=3 cellspacing=0 id="frame">
-
-<tr>
-
-<td valign="top" id="leftnav">
-    
-<!--
-
-	<h1>Frame Controls</h1>
-     <p>Choose another forecast:</p>
-                   
-		<form name="form1" method="post" action="">
-     <p>
-        <select name="menu1" onChange="MM_jumpMenu('parent',this,1)">
-
-<option value="none.html" selected>  </option>
-<option value="none.html">  </option>
-
-</select>                                           
-</p>
-</form>
-
---!>
-
-Results from LMD meteorological models.<br> 
-All rights reserved. Copy forbidden.<br>
-Contact us for external use (site, publication)<br>
-
-Plots made with Python [EPD distribution]<br>
-
-<p>Play Mode:<br><br>
-    <a href="JavaScript: func()" onClick="change_mode(1);rev()">
-    <img border=0 hspace=0 vspace=0 width=29 height=24 src="http://www.lmd.jussieu.fr/~aslmd/images/button_rev.png" alt="+1"></a>
-    <a href="JavaScript: func()" onClick="stop()">
-    <img border=0 hspace=0 vspace=0 width=29 height=24 src="http://www.lmd.jussieu.fr/~aslmd/images/button_stop.png" alt="+1"></a>
-
-    <a href="JavaScript: func()" onClick="change_mode(1);fwd()">
-    <img border=0 hspace=0 vspace=0 width=29 height=24 src="http://www.lmd.jussieu.fr/~aslmd/images/button_fwd.png" alt="+1"></a>
-		</p>
-				     					
-		<p>Adjust Speed:<br><br>
-    <a href="JavaScript: func()" onClick="change_speed(delay_step)">
-    <img border=0 hspace=0 vspace=0 width=29 height=24 src="http://www.lmd.jussieu.fr/~aslmd/images/button_slow.png" alt="+1"></a>
-	  <a href="JavaScript: func()" onClick="change_speed(-delay_step)">
-		<img border=0 hspace=0 vspace=0 width=29 height=24 src="http://www.lmd.jussieu.fr/~aslmd/images/button_fast.png" alt="+1"></a>
-
-    </p>
-
-
-		<p>Advance One Frame:<br><br>
-		<a href="JavaScript: func()" onClick="decrementImage(--current_image)">
-		<img border=0 hspace=0 vspace=0 width=29 height=24 src="http://www.lmd.jussieu.fr/~aslmd/images/button_rev1.png" alt="+1"></a>
-		<a href="JavaScript: func()" onClick="incrementImage(++current_image)">
-		<img border=0 hspace=0 vspace=0 width=29 height=24 src="http://www.lmd.jussieu.fr/~aslmd/images/button_fwd1.png" alt="+1"></a>
-		</p>
-
-
-		<form method="post" name="control_form">
-
-    <p>Frame No:</p>
-    <p>
-       <input type="text" name="frame_nr" value="9" size="2" onFocus="this.select()" onChange="go2image(this.value)"></input>
-       <br /> &#160; <br />
-    </p>
-
-    </form>   				     
-   <p>
-      <A HREF="http://www-mars.lmd.jussieu.fr/mars/publi/jgr99_gcm.pdf">About LMD Mars Global Circulation Model</A></a><br /><br />
-      <A HREF="http://dl.dropbox.com/u/11078310/my_papers/spiga_jgr_SF09.pdf">About LMD Mars Mesoscale Model</A></a><br /><br />
-      <A HREF="http://www-mars.lmd.jussieu.fr">About the Mars Climate Database</A></a><br /><br />
-   </p>
-</td>
-
-						<td valign="top" id="content">
-<!--
-						<h1>LMD Planetary Atmospheres Team</h1>
--->
-
-
-             <!--<p><img WIDTH="525" name="animation" border="0" src="images/loading.gif" ALT="model image">--!>
-             <p><img WIDTH="600" name="animation" border="0" src="images/loading.gif" ALT="model image">
-</p>
-</tr>
-</table>
-
-
-</body>
-</html>
-
Index: unk/UTIL/PYTHON/fmcd_g95.sh
===================================================================
--- /trunk/UTIL/PYTHON/fmcd_g95.sh	(revision 944)
+++ 	(revision )
@@ -1,1 +1,0 @@
-link mcd/fmcd_g95.sh
Index: unk/UTIL/PYTHON/fmcd_gfortran.sh
===================================================================
--- /trunk/UTIL/PYTHON/fmcd_gfortran.sh	(revision 944)
+++ 	(revision )
@@ -1,1 +1,0 @@
-link mcd/fmcd_gfortran.sh
Index: unk/UTIL/PYTHON/header.html
===================================================================
--- /trunk/UTIL/PYTHON/header.html	(revision 944)
+++ 	(revision )
@@ -1,35 +1,0 @@
-<html>
-<head>
-<meta http-equiv="Pragma" content="no-cache">
-<title>LMD Planetary Atmospheres Team</title>
-
-<SCRIPT LANGUAGE="JavaScript">
-<!--
-// <!--
-
-//============================================================
-//                >> jsImagePlayer 1.0 <<
-//            for Netscape3.0+, September 1996
-//============================================================
-//                  by (c)BASTaRT 1996
-//             Praha, Czech Republic, Europe
-//
-// feel free to copy and use as long as the credits are given
-//          by having this header in the code
-//
-//          contact: xholecko@sgi.felk.cvut.cz
-//          http://sgi.felk.cvut.cz/~xholecko
-//
-//============================================================
-// Thanx to Karel & Martin for beta testing and suggestions!
-//============================================================
-//
-//     modified by D. Watson and A. Earnhart (CIRA/CSU), 7/30/97
-//     and Greg Thompson (NCAR/RAP) May 07, 2000
-//	   graphic & php enhancement, Kristin Conrad (NCAR/MMM) Dec 2004
-//
-//============================================================
- 
-//********* SET UP THESE VARIABLES - MUST BE CORRECT!!!*********************
-modImages = new Array(); 
-
Index: unk/UTIL/PYTHON/mcd.py
===================================================================
--- /trunk/UTIL/PYTHON/mcd.py	(revision 944)
+++ 	(revision )
@@ -1,1 +1,0 @@
-link mcd/mcd.py
Index: unk/UTIL/PYTHON/mcdtest.py
===================================================================
--- /trunk/UTIL/PYTHON/mcdtest.py	(revision 944)
+++ 	(revision )
@@ -1,1 +1,0 @@
-link mcd/mcdtest.py
Index: /trunk/UTIL/PYTHON/planetoplot_v1/body.html
===================================================================
--- /trunk/UTIL/PYTHON/planetoplot_v1/body.html	(revision 945)
+++ /trunk/UTIL/PYTHON/planetoplot_v1/body.html	(revision 945)
@@ -0,0 +1,369 @@
+//**************************************************************************
+ 
+//=== THE CODE STARTS HERE - no need to change anything below ===
+ 
+//=== global variables ====
+theImages = new Array();      //holds the images
+imageNum = new Array();       //keeps track of which images to omit from loop
+normal_delay = 200;
+delay = normal_delay;         //delay between frames in 1/100 seconds
+delay_step = 20;
+delay_max = 2000;
+delay_min = 20;
+dwell_multipler = 3;
+dwell_step = 1;
+end_dwell_multipler   = dwell_multipler;
+start_dwell_multipler = dwell_multipler;
+current_image = first_image;     //number of the current image
+timeID = null;
+status = 0;                      // 0-stopped, 1-playing
+play_mode = 0;                   // 0-normal, 1-loop, 2-sweep
+size_valid = 0;
+ 
+//===> Make sure the first image number is not bigger than the last image number
+if (first_image > last_image)
+{
+   var help = last_image;
+   last_image = first_image;
+   first_image = help;
+}
+ 
+//===> Preload the first image (while page is downloading)
+   theImages[0] = new Image();
+   theImages[0].src = modImages[0];
+   imageNum[0] = true;
+ 
+//==============================================================
+//== All previous statements are performed as the page loads. ==
+//== The following functions are also defined at this time.   ==
+//==============================================================
+ 
+//===> Stop the animation
+function stop()
+{
+   //== cancel animation (timeID holds the expression which calls the fwd or bkwd function) ==
+   if (status == 1)
+      clearTimeout (timeID);
+   status = 0;
+}
+ 
+ 
+//===> Display animation in fwd direction in either loop or sweep mode
+function animate_fwd()
+{
+   current_image++;                      //increment image number
+ 
+   //== check if current image has exceeded loop bound ==
+   if (current_image > last_image) {
+      if (play_mode == 1) {              //fwd loop mode - skip to first image
+         current_image = first_image;
+      }
+      if (play_mode == 2) {              //sweep mode - change directions (go bkwd)
+         current_image = last_image;
+         animate_rev();
+         return;
+      }
+   }
+ 
+   //== check to ensure that current image has not been deselected from the loop ==
+   //== if it has, then find the next image that hasn't been ==
+   while (imageNum[current_image-first_image] == false) {
+         current_image++;
+         if (current_image > last_image) {
+            if (play_mode == 1)
+               current_image = first_image;
+            if (play_mode == 2) {
+               current_image = last_image;
+               animate_rev();
+               return;
+            }
+         }
+   }
+ 
+   document.animation.src = theImages[current_image-first_image].src;   //display image onto screen
+   document.control_form.frame_nr.value = current_image;                //display image number
+
+   delay_time = delay;
+   if ( current_image == first_image) delay_time = start_dwell_multipler*delay;
+   if (current_image == last_image)   delay_time = end_dwell_multipler*delay;
+ 
+   //== call "animate_fwd()" again after a set time (delay_time) has elapsed ==
+   timeID = setTimeout("animate_fwd()", delay_time);
+}
+ 
+ 
+//===> Display animation in reverse direction
+function animate_rev()
+{
+   current_image--;                      //decrement image number
+ 
+   //== check if image number is before lower loop bound ==
+   if (current_image < first_image) {
+     if (play_mode == 1) {               //rev loop mode - skip to last image
+        current_image = last_image;
+     }
+     if (play_mode == 2) {
+        current_image = first_image;     //sweep mode - change directions (go fwd)
+        animate_fwd();
+        return;
+     }
+   }
+ 
+   //== check to ensure that current image has not been deselected from the loop ==
+   //== if it has, then find the next image that hasn't been ==
+   while (imageNum[current_image-first_image] == false) {
+         current_image--;
+         if (current_image < first_image) {
+            if (play_mode == 1)
+               current_image = last_image;
+            if (play_mode == 2) {
+               current_image = first_image;
+               animate_fwd();
+               return;
+            }
+         }
+   }
+ 
+   document.animation.src = theImages[current_image-first_image].src;   //display image onto screen
+   document.control_form.frame_nr.value = current_image;                //display image number
+
+   delay_time = delay;
+   if ( current_image == first_image) delay_time = start_dwell_multipler*delay;
+   if (current_image == last_image)   delay_time = end_dwell_multipler*delay;
+ 
+   //== call "animate_rev()" again after a set amount of time (delay_time) has elapsed ==
+   timeID = setTimeout("animate_rev()", delay_time);
+}
+ 
+ 
+//===> Changes playing speed by adding to or substracting from the delay between frames
+function change_speed(dv)
+{
+   delay+=dv;
+   //== check to ensure max and min delay constraints have not been crossed ==
+   if(delay > delay_max) delay = delay_max;
+   if(delay < delay_min) delay = delay_min;
+}
+ 
+//===> functions that changed the dwell rates.
+function change_end_dwell(dv) {
+   end_dwell_multipler+=dv;
+   if ( end_dwell_multipler < 1 ) end_dwell_multipler = 0;
+   }
+ 
+function change_start_dwell(dv) {
+   start_dwell_multipler+=dv;
+   if ( start_dwell_multipler < 1 ) start_dwell_multipler = 0;
+   }
+ 
+//===> Increment to next image
+function incrementImage(number)
+{
+   stop();
+ 
+   //== if image is last in loop, increment to first image ==
+   if (number > last_image) number = first_image;
+ 
+   //== check to ensure that image has not been deselected from loop ==
+   while (imageNum[number-first_image] == false) {
+         number++;
+         if (number > last_image) number = first_image;
+   }
+ 
+   current_image = number;
+   document.animation.src = theImages[current_image-first_image].src;   //display image
+   document.control_form.frame_nr.value = current_image;                //display image number
+}
+ 
+//===> Decrement to next image
+function decrementImage(number)
+{
+   stop();
+ 
+   //== if image is first in loop, decrement to last image ==
+   if (number < first_image) number = last_image;
+ 
+   //== check to ensure that image has not been deselected from loop ==
+   while (imageNum[number-first_image] == false) {
+         number--;
+         if (number < first_image) number = last_image;
+   }
+ 
+   current_image = number;
+   document.animation.src = theImages[current_image-first_image].src;   //display image
+   document.control_form.frame_nr.value = current_image;                //display image number
+}
+ 
+//===> "Play forward"
+function fwd()
+{
+   stop();
+   status = 1;
+   play_mode = 1;
+   animate_fwd();
+}
+ 
+//===> "Play reverse"
+function rev()
+{
+   stop();
+   status = 1;
+   play_mode = 1;
+   animate_rev();
+}
+
+//===> "play sweep"
+function sweep() {
+   stop();
+   status = 1;
+   play_mode = 2;
+   animate_fwd();
+   }
+ 
+//===> Change play mode (normal, loop, swing)
+function change_mode(mode)
+{
+   play_mode = mode;
+}
+ 
+//===> Load and initialize everything once page is downloaded (called from 'onLoad' in <BODY>)
+function launch()
+{
+   for (var i = first_image + 1; i <= last_image; i++)
+   {
+      theImages[i-first_image] = new Image();
+      theImages[i-first_image].src = modImages[i-first_image];
+      imageNum[i-first_image] = true;
+      document.animation.src = theImages[i-first_image].src;
+      document.control_form.frame_nr.value = i;
+   }
+ 
+   // this needs to be done to set the right mode when the page is manually reloaded
+   change_mode (1);
+   fwd();
+}
+ 
+//===> Check selection status of image in animation loop
+function checkImage(status,i)
+{
+   if (status == true)
+      imageNum[i] = false;
+   else imageNum[i] = true;
+}
+ 
+//==> Empty function - used to deal with image buttons rather than HTML buttons
+function func()
+{
+}
+ 
+//===> Sets up interface - this is the one function called from the HTML body
+function animation()
+{
+  count = first_image;
+}
+ 
+// -->
+
+function MM_jumpMenu(targ,selObj,restore){ //v3.0
+  eval(targ+".location='"+selObj.options[selObj.selectedIndex].value+"'");
+  if (restore) selObj.selectedIndex=0;
+}
+//-->
+</SCRIPT>
+
+<link href="animate_styles.css" rel="stylesheet" type="text/css">
+</head>
+
+<body bgcolor="#FFFFFF" onLoad="launch()">
+
+
+
+<table border=1 align=center cellpadding=3 cellspacing=0 id="frame">
+
+<tr>
+
+<td valign="top" id="leftnav">
+    
+<!--
+
+	<h1>Frame Controls</h1>
+     <p>Choose another forecast:</p>
+                   
+		<form name="form1" method="post" action="">
+     <p>
+        <select name="menu1" onChange="MM_jumpMenu('parent',this,1)">
+
+<option value="none.html" selected>  </option>
+<option value="none.html">  </option>
+
+</select>                                           
+</p>
+</form>
+
+--!>
+
+Results from LMD meteorological models.<br> 
+All rights reserved. Copy forbidden.<br>
+Contact us for external use (site, publication)<br>
+
+Plots made with Python [EPD distribution]<br>
+
+<p>Play Mode:<br><br>
+    <a href="JavaScript: func()" onClick="change_mode(1);rev()">
+    <img border=0 hspace=0 vspace=0 width=29 height=24 src="http://www.lmd.jussieu.fr/~aslmd/images/button_rev.png" alt="+1"></a>
+    <a href="JavaScript: func()" onClick="stop()">
+    <img border=0 hspace=0 vspace=0 width=29 height=24 src="http://www.lmd.jussieu.fr/~aslmd/images/button_stop.png" alt="+1"></a>
+
+    <a href="JavaScript: func()" onClick="change_mode(1);fwd()">
+    <img border=0 hspace=0 vspace=0 width=29 height=24 src="http://www.lmd.jussieu.fr/~aslmd/images/button_fwd.png" alt="+1"></a>
+		</p>
+				     					
+		<p>Adjust Speed:<br><br>
+    <a href="JavaScript: func()" onClick="change_speed(delay_step)">
+    <img border=0 hspace=0 vspace=0 width=29 height=24 src="http://www.lmd.jussieu.fr/~aslmd/images/button_slow.png" alt="+1"></a>
+	  <a href="JavaScript: func()" onClick="change_speed(-delay_step)">
+		<img border=0 hspace=0 vspace=0 width=29 height=24 src="http://www.lmd.jussieu.fr/~aslmd/images/button_fast.png" alt="+1"></a>
+
+    </p>
+
+
+		<p>Advance One Frame:<br><br>
+		<a href="JavaScript: func()" onClick="decrementImage(--current_image)">
+		<img border=0 hspace=0 vspace=0 width=29 height=24 src="http://www.lmd.jussieu.fr/~aslmd/images/button_rev1.png" alt="+1"></a>
+		<a href="JavaScript: func()" onClick="incrementImage(++current_image)">
+		<img border=0 hspace=0 vspace=0 width=29 height=24 src="http://www.lmd.jussieu.fr/~aslmd/images/button_fwd1.png" alt="+1"></a>
+		</p>
+
+
+		<form method="post" name="control_form">
+
+    <p>Frame No:</p>
+    <p>
+       <input type="text" name="frame_nr" value="9" size="2" onFocus="this.select()" onChange="go2image(this.value)"></input>
+       <br /> &#160; <br />
+    </p>
+
+    </form>   				     
+   <p>
+      <A HREF="http://www-mars.lmd.jussieu.fr/mars/publi/jgr99_gcm.pdf">About LMD Mars Global Circulation Model</A></a><br /><br />
+      <A HREF="http://dl.dropbox.com/u/11078310/my_papers/spiga_jgr_SF09.pdf">About LMD Mars Mesoscale Model</A></a><br /><br />
+      <A HREF="http://www-mars.lmd.jussieu.fr">About the Mars Climate Database</A></a><br /><br />
+   </p>
+</td>
+
+						<td valign="top" id="content">
+<!--
+						<h1>LMD Planetary Atmospheres Team</h1>
+-->
+
+
+             <!--<p><img WIDTH="525" name="animation" border="0" src="images/loading.gif" ALT="model image">--!>
+             <p><img WIDTH="600" name="animation" border="0" src="images/loading.gif" ALT="model image">
+</p>
+</tr>
+</table>
+
+
+</body>
+</html>
+
Index: /trunk/UTIL/PYTHON/planetoplot_v1/header.html
===================================================================
--- /trunk/UTIL/PYTHON/planetoplot_v1/header.html	(revision 945)
+++ /trunk/UTIL/PYTHON/planetoplot_v1/header.html	(revision 945)
@@ -0,0 +1,35 @@
+<html>
+<head>
+<meta http-equiv="Pragma" content="no-cache">
+<title>LMD Planetary Atmospheres Team</title>
+
+<SCRIPT LANGUAGE="JavaScript">
+<!--
+// <!--
+
+//============================================================
+//                >> jsImagePlayer 1.0 <<
+//            for Netscape3.0+, September 1996
+//============================================================
+//                  by (c)BASTaRT 1996
+//             Praha, Czech Republic, Europe
+//
+// feel free to copy and use as long as the credits are given
+//          by having this header in the code
+//
+//          contact: xholecko@sgi.felk.cvut.cz
+//          http://sgi.felk.cvut.cz/~xholecko
+//
+//============================================================
+// Thanx to Karel & Martin for beta testing and suggestions!
+//============================================================
+//
+//     modified by D. Watson and A. Earnhart (CIRA/CSU), 7/30/97
+//     and Greg Thompson (NCAR/RAP) May 07, 2000
+//	   graphic & php enhancement, Kristin Conrad (NCAR/MMM) Dec 2004
+//
+//============================================================
+ 
+//********* SET UP THESE VARIABLES - MUST BE CORRECT!!!*********************
+modImages = new Array(); 
+
