source:
LMDZ.3.3/trunk/libf/dyn3d/substr.F
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1 | SUBROUTINE substr(np,px,py,pz) |
2 | IMPLICIT NONE |
3 | |
4 | INTEGER np |
5 | REAL px(np),py(np),pz(np) |
6 | |
7 | INTEGER i |
8 | |
9 | DO i=1,np |
10 | pz(i)=px(i)-py(i) |
11 | ENDDO |
12 | |
13 | RETURN |
14 | END |
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